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Custom Weapons |
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This Page has been viewed 76,028 times Here is a very brief tutorial on how to make a custom weapon tag (yea its a nice thing to know so Ill let you all in on the secret), be warned I have written this expecting you to have some knowledge on making custom scenery/altering tags ect ect and this is in no way the concrete way to do it, there are other ways but this is about the quickest way I know.
Pre-Tool stuff
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1 . Create your weapon in 3dmax/gmax (dont forget your frame, I just use frame gun) and use an example weapon as your template, for example the pistol.
2 . open up the gbx model of the pistol and copy out all the markers and put them where you roughly think they would be on your model.(a marker is basically a small box linked to the frame, name your box with a # at the begining, eg #trigger)
3 . Goto your Halo CE root folder and open up the folder called 'Data', inside Data make a folder called 'Weapons', inside Weapons create another folder named 'Gun' and within the 'Gun' folder create these folders - bitmaps, shaders, models, physics, fp and animations. Export your model to your weaponsgunmodels folder as gun.jms and then change your materials group name to collision geometry and export it to your physics folder.
4 . The fp folder is for your first person model so within that folder create folders called models, physics and animations, usually the first person model is slightly smaller than the third person model so scale accordingly, (you may have to do alot of messing about to get your first person model in the right place).
5 . Assuming you have moved and scaled your model to the right size and position you should export your model to the fp/models folder, then again in physics (dont forget to rename your material group to collision geometry).
6 . I wont go into the inns and outs of animations so you'll have to do what you can, but I will use the pistols animations for your gun.
Tool stuff
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1 . Open tool and make your bitmaps, gbx models and collision models using the tool commands as below.
2 . tool.exe bitmaps weaponsgunbitmaps - this will create your bitmaps in a new folder called 'Gun' inside the tags folder
3 . tool.exe model weaponsgun (this may take a few seconds depending on how detailed your gun is and will make your shaders so run it again if it makes your shaders) - this will amke a gbx model of your gun.
4 . tool.exe collision-geometry weaponsgun (this will take no time at all) - this will create your collision model.
5 . Do the above steps again for the first-person model (dont forget its weaponsgunfp).
Guerilla stuff
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1 . Start guerilla and open the Pistol.weapon tag from tagsweaponspistol folder, right you will notice that there is an animation graph for pistol and you dont have one!!!, but dont worry coz you dont need it.
2 . Change the Pistol's gbx model to your gun gbx model, do the same for the collision model and delete the animation graph, scroll down to the 'Interface' section and change the Pistols fp gbx model for your gun fp gbx model.
3 . Save the atered Pistol.weapon tag in your 'Gun' folder (in tags not data) as Gun.weapon, you may have to set the bounding radius to get your weapon to not be see-through or walk-through.
4 . Create a new 'item_collection' tag and point it to your gun.weapon tag (dont worry about the weapon respawn because it is goverened in sapien for multiplayer) and then save it in the item collection folder as Gun.item_collection
5 . Open the 'Globals' tag, scroll down to 'weapons list (update)' and add a weapon space, change the tag type to weapon and add your Gun.Item_collection to the weapon list.
6 . Set your shaders bitmaps (you should know how to do this)
Sapien stuff
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1 . All that remains to do is index your model within sapien (little blockhead-man symbol) and place it in your map, you will more than likely have to mess about with your model to get it right which means going through the tool process everytime you need to move/scale your gun, but its worth it because you will have an ADDITIONAL weapon to place in your maps not an overwrite.
I hope this tutorial will help people to get more custom weapons into the game, my next tutorial is on how to import custom vehicles into the game.
by
The Axeman. |
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|  | | User Comments |  | The following comments are owned by the user that posted them. Halo 2 Files is not responsible for their content.
Total comments: 31 | Last comment: 05-30-2009 at 00:43
sgtguns Joined: February 18th, 2006 Posts: 87 | its okay information well thanks anyway |
spyke09 From: (Florida) Joined: April 23rd, 2006 Posts: 93 | not specific enough |
ScCaNdudz From: (hamilton) Joined: July 9th, 2006 Posts: 3 | i cant open the pistol pleaze help its making me |
qshop From: Joined: May 23rd, 2006 Posts: 8 | hey um i did everything that you said except the sapien cause i can't figure out how to open a map please email me how
josh311@sbcgloba.net its important i am working on a mod for a map that has to be done in a month! |
lVlega_N00b Joined: July 25th, 2006 Posts: 35 | yea when i put it in sapien and i compile and everything y does my weapon dissapear after awhile when the game starts? |
sgtguns247 Joined: September 13th, 2006 Posts: 23 | sgtguns?
y are u me? |
battle_blood91 From: (Texas) Joined: December 5th, 2006 Posts: 1 | i just really confused how to get custom weapon so please send email and tis is my first time play halo game |
Cbielak From: (Mississauga) Joined: December 22nd, 2006 Posts: 139 | Yeah same question, how do you put your gun into a map plz answer either here (preferably on this forum) or email me cezarybielak@hotmail.com.
Whoever answers me will get my eternal gratitude!!!!! |
killah$$ From: Joined: January 19th, 2007 Posts: 4 | i have a number of problems
1 i cant open the pistol
2 tool wont work
3 i dont understand opening maps with sapien
4 cant put it in the map.
if you can help me from the sight, please do if not you can email me
cyborggorillaman@yahoo.com |
saar Joined: February 4th, 2007 Posts: 2 | i can't get the blitzkreig.dle file to work in 3ds max 9, keeps giving me an error |
saar Joined: February 4th, 2007 Posts: 2 | which means i can't import/export the filetype i need |
camo2164 From: (New York) Joined: February 7th, 2007 Posts: 3 | hi i cant open the pistol!!!!!! |
camo2164 From: (New York) Joined: February 7th, 2007 Posts: 3 | how do you get the halo custom edition??? hoever tells me will be a super big help |
MasterChiefGangsta From: (BIRMINGHAM) Joined: January 28th, 2007 Posts: 20 | easy on the search bar type in halo custom edition then it should be there |
balzich14 From: (birmingham, AL) Joined: May 7th, 2006 Posts: 103 | ok for all the people who are whining about not being able to open the pistol, first of all you need to export the gbx model with gurellia, then second,if you have gmax like i do, get the gbx model importer then run script and put file type to txt and open it up, load the exported gbx model and push the export model button and there you go. for 3d max people, just use blitzkrieg. |
kanwarjyot Joined: February 5th, 2007 Posts: 75 | where is halo ce roots folder heeeeeeeeeeelllllllllllllllllllppppppppppppppp meee.. pleaseeeeeeeeeeeee.......... here are some vid tut if any 1 is intrusted ....... for step one youll need paintshop 8 unless you already........... [[[[ here is the where you can dl the vid tuts http://www.halomods.com/index.php?topic=Tutorials this is for ppl that have 3ds maxx and paintshop 8 its a beginner tut i think soo....... |
kanwarjyot Joined: February 5th, 2007 Posts: 75 | where is halo ce roots folder heeeeeeeeeeelllllllllllllllllllppppppppppppppp meee.. pleaseeeeeeeeeeeee.......... here are some vid tut if any 1 is intrusted ....... http://www.halomods.com/index.php?topic=Tutorials for step one youll need paintshop 8 unless you alread have it........... this is for ppl that have 3ds maxx and paintshop 8 its a beginner tut i think soo....... |
dskater77 Joined: June 1st, 2007 Posts: 2 | When i was using guerilla, using tagsweaponspistol folder it came up with 3 folders that had nothing in them. What was i doin wrong?????? |
dskater77 Joined: June 1st, 2007 Posts: 2 | and i cant find the gbx model of the pistol |
halolegend456 From: (ut) Joined: October 11th, 2007 Posts: 7 | Asking for warez is not allowed here at Halofiles. Consider this an offcial warning. |
halolegend456 From: (ut) Joined: October 11th, 2007 Posts: 7 | Asking for warez is not allowed here at Halofiles. Consider this an offcial warning |
lalocool From: (Dallas Tx) Joined: November 2nd, 2007 Posts: 1 | hey wher r the guns |
Master_Chief_Blaze Joined: April 8th, 2008 Posts: 1 | I need help, I did what your guide told to do, up till the root folder/ data folder that is. I looked the Halo CE root folder, and there is no data folder!
Sorry is this is old but I need help, I really want to make a weapon. |
EtaNett From: Joined: June 12th, 2008 Posts: 159 | Hey, I cant find the data file. Could someone please tell me. It would be greatly appreciated! |
EtaNett From: Joined: June 12th, 2008 Posts: 159 | Resistance is Futile! |
EtaNett From: Joined: June 12th, 2008 Posts: 159 | lol   Lol Lol |
EtaNett From: Joined: June 12th, 2008 Posts: 159 |   Madmadmadmad |
flackssssss From: (Iola, Kansas) Joined: June 15th, 2008 Posts: 2 | i want halo ce but my father won't set up my wireless (i'm 12 not 22) |
Bizznissphil From: (Merritt,British Columbia) Joined: May 23rd, 2008 Posts: 13 | Hey #17 it's in your Microsoft games folder....within Halo PC/CE (Custom Edition) |
mago009 From: (Sonora) Joined: February 6th, 2009 Posts: 1 | muy buena
jhahjajha
bueno asi rapidin baii
J.L |
kaspar444 From: (reinu) Joined: January 18th, 2009 Posts: 33 | bla bla bla |
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