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  Halo 2 Vista Walkthrough, Level 1
This Page has been viewed 1,911 times


Cairo Station, Level 1


Start off by following the Sergeant's instructions. Look at the red lighted
beams, and then follow him over to the control manual. Walk into the machine,
and hold X over the hand imprint to start the zapper test. Once you're done,
enter the elevator along with Sgt. Johnson (whom you might remember from the
first Halo). Enter the train cart once you're above to proceed to the "real"
first mission.

*Another FMV sequence shows the rest of the command staff congratulating
you on your success back at planet Reach. We're then forwarded to the
Elite who was taken away. Some Brutes strap him into an orbital device
of plasmic proportions. The Elite is then tortured via powerful red
beams. Now that we're back at the Defense Grid, Master Chief is saluted
by the ship Commander. More torturing is performed on the Elite, without
his armor this time. Captain Keyes daughter is rewarded with a medal for
her father's valiant actions. The Elite is then marked with a symbol for
heresy for his failing actions. Cortana informs the commander that a
large group of Covenant forces have been spotted on radar. Strangely
enough, this group is 50 times smaller than the one that invaded Reach.
Boarding ships are detected. They're going to try and take your MAC
cannons offline. The commander orders you to defend this station.*

Go down the stairs to where Sgt. Johnson is. Pick up the SMG and Battle Rifle.
Follow the marines till you reach a large room with some barriers on the
ground level. Crouch behind the one in the center, and wait for the Covenant
to blast the door open. Start nailing the Elites and Grunts that pop out.
Shouldn't be too bad. Once the sector is clear, head on through, turn right
around the corner, and proceed ahead. The other marines will stay back to
guard the perimeter. Go up the stairs. Cut through the double doors, and
you'll see some broken windows to the left. Grab the turret by the first
window, and reign down some fire on the Elites behind the plants. Once they're
down, go right through the upper hall. Proceed down the stairs, eliminate the
elite and his fellow friend, then enter the main hall. Enter back to the main
lobby, and take out the remaining tangos. Then, continue back to where the
stairs were, and proceed through the open hall.

Several elites and grunts will be there to greet you. Nice time to toss a
grenade. Go through, and a brief Loading message should appear. You'll know
you're at the right place. Go up the stairs. Enter the hangar, and aim at the
purple tube. Knock out the Covenant who jump through. Jump down to ground
level and look out the window. One of the MAC guns will be blown to pieces by
an interior bomb. While the Covenant were retreating, some elite forces
managed to sneak in and plant a bomb. The door behind you should pop open.
Nail the forces, and head on through. Go left down the hall, then enter where
the retreating marine is coming from. Again, more Covenant will be popping out
of the boarding ships via the purple tubes. Use your grenades to clear out the
masses.

*Apparently, the Athens MAC gun was blown up, just like the Malta. The
explosions are coming from inside. There's a bomb on your MAC gun as
well. It's time to lock-n-load. Find the bomb and save the day.*

Look near the middle of the room for a declining slant which leads to a door.
Head down and engage the aliens. This next part is a partial ambush. The
corridor on the right has an Elite that will pop through the door, along with
the lights darkening. Once he's down, you'll hear a shotgunning marine die. Go
up, engage the 2 elites, and watch out for one invisible one. Once they're
dead, make use of the shotgun on the ground. Go into the next room, but take
slight cover. Nail the grunts along the left, along with the people manning
the turrets. There's one plasma turret along the far wall as well. Use your
Battle Rifle. Plasma grenades work well here. Take out the elites, move ahead,
and enter the left corridor. Proceed up the stairs, and take out the 6 aliens
who pop through the new door. Move ahead.

You'll meet up with Daughter Keyes, who seems to be having some trouble.
Grenade and shoot the Covenant in the hall, and help the other marines
eliminate the remaining tangos. Once clear, go right. You'll run into some
flying Elites who ambush the room. Take them down. Refer to your radar for
their positions. Once you're in the open, make use of your Battle Rifle for
sniping them out of the air. Backtrack under your previous position until you
see a door marked "Portside." Enter inside. When you see the two marines,
prepare for a tough part. Several Drones will fly up and ambush you. Try to
take cover along the right wall, and snipe them periodically with a long range
weapon. Plasma rifles work as well. Now that they're done, wait for the
elevator to rise. Snipe off the Covenant aboard it, then hop on, and hit the
switch to go down.

When you reach bottom, head through the door, and make sure you have the
Battle Rifle. Start sniping the Elite on the plasma turret, then the other
flying elites. Once they're down, proceed ahead, hop on through, up to the
door in the upper left corner. Head into the Ground Control elevator. The next
part has some Grunts, and about 5-6 Elites guarding the bomb. Use your plasma
grenades to stick

*Cortana enter Master Chief's head, and defuses the bomb. An enemy cruiser
is heading up on their position. Master Chief decides to use the Covenant's
bomb against them by flying out into space, and leeching it onto their
ship. He jumps before landing on the ship itself, but the bomb plants
itself and explodes. There goes one big mother clucker Covenant ship.*


Level 2



Modified from a submission by Chris Zawada




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