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  Halo 2 Vista Walkthrough, Level 11
This Page has been viewed 1,255 times

Level 11, Uprising


*The Arbiter is warped into some mysterious location on the planet, with
a temple in nearsight. He picks up the Plasma Rifle, and prepares to
avenge against the very Brutes who betrayed him.*

Head up along the path to your left, and pick up the sword. Engage the 3
Brutes, slicing and dicing. Dual Plasma Rifles work well. Use your cloaking
when you need a recharge. You'll have 4-6 more Brutes up ahead, with 3 Brute
Shots to deal with. Try to keep cloaking and slicing whenever possible. Plasma
sticking is your best choice, as it conserves your energy sword ammo. Once
they're dead, move ahead up the hill. You'll meet a fellow Elite who has a
sword equipped. Time get some vengeance, eh? Several other Elites will be
dropped in from above. Move through the door. This next area will have about 7-
10 Brutes, a few Jackals, and some minor Drones. Try to focus on Brute
Shotting the Brutes, or sneaking up with the cloak. Try to keep your allies
alive but flanking the Brutes via the side pathway. Reach the end door, and
move on through. Eliminate the Jackals below, along with the Brute that enters
through the door. Move through, and you'll see a large dropoff ahead.
Gradually, make your way down each lower level. Cloak on entry, stick a couple
of Brutes, then eradicate the remaining ones. The lowest level has 4 of them,
so be careful. Don't take heed to take shelter. Move on ahead, and there will
be another Sword reload. Engage the Brutes in the pit down below, and be sure
to take out the plasma turret. Focus your efforts on the right flank, since
they can walk up the stairwell. Once clear, move ahead. Pick up the Fuel Rod
Cannon off the floor. Grab more of the Fuel ammo ahead, then poke through the
door.

Blast away the Brutes and Jackals. Go to the left, and several more units will
approach. Use some sticking tactics, and sneak behind some of the hidden
Brutes to eliminate them. Grab the Shotgun. Move left into the cave up ahead,
and jump onto one of the Ghosts. Boost ahead, and simply zoom past all of the
enemies, down the right route. Trying to engage all of these Brutes/Jackals
will only get you killed, and there are plenty of more to come. Go down to the
right, continue past the next area, and past the Shadow. Zoom down the river,
until you reach what appears to be a barricade. Boost up the RIGHT hand side,
which leads up to the top where the Beam Rifle Sniper is. Kill the Jackals
(ignore the Brutes), and shoot down the other Jackals. Boost off the ledge
onto the river. When you reach the area up ahead, nail the two Beam Rifle
snipers, on the center and right ledge. Now, boost off the waterfall ledge and
up to the right side. Jump out of the Ghost, and start to engage the Brutes
along the right hand side. Ignore the ones in the center, or the Wraiths on
the left. As you move up to the right, take shelter in one of the acloves.
Pick up the Carbine, and start to peak out near the ledge. Snipe off the
Brutes that are quite the distance away. Some will get in close, which is
perfect for cloaking and the Sword. When you're ready, cloak, and move up an
area. Repeat the process. Do one final push for the door where the
reinforcements keep coming from. When inside, start meleeing any Brutes alive.
Proceed through the hall.

You'll find an armament full of weapons. Grab the Rocket Launcher, and keep
your Sword. You may also switch your Sword (if extremely low, 25 or less) for
the Fuel Rod Cannon. Proceed into the next room, RPG the Jackals on the left,
and whack the one on the right. Lock-on to the nearby Wraith 3 times and
destroy it. Now, cloak, and hold down X on the second Wraith. Tap B until the
driver dies. Press X to hop off, then press X again to jump in. Now, use this
Wraith against the opposing Brutes that come near you. Some may be on Ghosts
and so forth. Head under the tunnel to the right. Now, go back to where you
were before, run back up the ledge, and head back to the Armory. Reload, and
take back your Sword if necessary. Run back to the left this time, but don't
jump down. Continue along the ridge to the doorway.

^NOTE: Alternatively, you can cloak through the doorway, go left, and hide
in one of the acloves. Recloak, nail both Brutes from behind, RPG the
Ghost, and head through the door. Either way, both are very, very fun.

When you reach the caveway, be careful for two Ghosts. I usually hijack one,
and use it against them.

*Our Arbiter joyfully meets a Wraith to only find out that it is one of his
fellow Elites from the previous voyage. The Elite asks him of what
happened to the Council, and the Arbiter says they were murdered by the
Brutes. The sequence is followed by Tartarus entering one of the temple
structures with 343 Guilty Spark in hand, along with Daughter Keyes.*


Level 10 -- Level 12



Modified from a submission by Chris Zawada




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