As soon as you gain control of your player, jam
your thumbstick forward and get behind the large glass pane to avoid
Sentinel fire. Turn around, charge your plasma pistol and release a bolt
when a slow-moving Sentinel crosses your sights. The overcharged bolt
will home in and take out the Sentinel in one shot. Once you have taken
the Sentinels out, move forward and trigger the switch to exit the
control room. Ahead, a squad of Covenant will engage a flock of
Sentinels. If you do nothing, the Covenant will prevail and come after
you. What you want to do is help the Sentinels even the odds. Staying
back at the door, lob a few grenades at the cluster of Covenant ahead.
Let them duke it out for a bit until one side prevails. Move in and take
out the remaining enemy with your shotgun. The first chance you get,
swap your plasma pistol for a needler. When the first wave is dead, an
Elite and two Jackals will show up. Take out the Elite with the needler.
When he is gone, the Jackals can be taken out easily with a long-range
alien weapon. Just keep sidestepping to avoid fire. Open the next door.
Switch to the shotgun and plasma grenades, and reload if you need to.
Flip the next switch and quickly crouch behind the adjacent plasma
shield. The Covenant will have difficulty seeing through it, so stay
down. Lob two plasma grenades into the alcove on the near right side.
There will be two Elites hiding there. Usually, you can take them both
out before they knew what hit them.When the Elites die, the Grunts
will spook and drop their guard momentarily. Charge in with your shotgun
and take out the Covenant at close range, taking cover behind the purple
pylons if your shields get low. When you’ve taken them out, glance at
your motion sensor to make sure no more Grunts are making their way
towards you. When the area is secure, stock up on goodies. Directly
ahead is a small spiraling ramp. Follow it all the way up. At the top
you’ll find a healthy stash of ammo, a health pack, a pistol and a
sniper rifle. Pick up the latter. There are only eight shots available
so use them wisely. If you drop down the slot between the ledge and the
wall, you can fall back down to ground level and not die because there
is an incline at the bottom that will gracefully break your fall. You
may want to take advantage of this shortcut because you’ll be coming
back here at least one more time. Looking out at the clearing ahead,
move to your right and take out the Elite patrolling below with your
rifle. Pick off a few more targets, expending all eight rounds. Go back
up to the stash and swap the rifle for a pistol. Be careful to avoid the
health pack if your health is still out of the red. Slide down again
with your pistol in hand and snipe out the enemy as you make your way
downward. Don’t forget to use your grenades. Switch to shotgun if you
experience a close-range encounter. On the far right of the pyramid
you’ll come to a ramp that leads down to the bottom level of the
pyramid. There will be two Elites guarding that corner, so hail plasma
grenades at them and charge in with your shotgun. When an Elite is
ducking behind cover, he is waiting for his shields to recharge. This is
the best time to slap him with a wad of buckshot. If you continue
downward, you’ll come across a rocket launcher and a health pack.
However, in this walkthrough I’m going to have you try something a bit
unorthodox and stay away from it. From this upper corner on the right,
hop over the ledge and slide down the slope to the snow-covered ground.
Directly ahead of you will be a tree, and beyond that, a Wraith. Keep
the tree between you and the Wraith. Surprise him by emerging from
behind the tree on the right. If you stay close to the Wraith, he won’t
be able to fire his cannon at you. Use the Wraith for cover from the
large group of Covenant at the base of the pyramid. As it takes fire
from behind, slam it with your shotgun from 8 feet in front of it. When
it starts smoking, back up a smidge and deal the final blow (being
careful not to catch heat from the explosion). As soon as you dispatch
the Wraith, make a beeline for the banshee and hop on board. At this
point, you can either try to take out the forces at the base of the
pyramid from the sky, or you can ignore them altogether –your choice.
When you are ready, head towards the nav point on your screen. As you
get close, the door on the platform will open. Launch a plasma burst
from your banshee into the doorway and clear the area out before setting
down. Make sure there is enough ledge behind your banshee before exiting
the cockpit (you’ll pay the price if there isn’t). Pull out your shotgun
and enter through the doorway.
There will be no opposing forces in this room at all –no powerups
either. Head toward the center of the room. When you get to the pulse
generator do a 180 and face the doorway. Carefully back into the
generator. As soon as you hear the explosion, run forward and out the
exit. You’ll pass a few Sentinels on your way out. Fight them only if
you feel like it. They usually won’t even follow you out. When you exit
the platform, you’ll find the banshee fairy has left you a little gift
while you were inside. Hop aboard this fresh vehicle and move down to
the next nav point.
The next nav point will be a door on the land bridge below. On the
land bridge will be a small wave of Covenant. Use your plasma bursts to
send them flying. Be careful to avoid theirs, or you will find yourself
flying. If you get down to one pip of red health on your banshee, either
head back up to the platform above and swap for your slightly used
model, or land the thing. Keep in mind, that the plasma cannons the
Grunts drop will explode when they die, so stay clear. If you want to
freshen up a bit, land your banshee on the pyramid and grab a powerup or
some ammo from either the stash at the top of the spiral ramp or the
health pack by the rocket launcher at the base. Enter into the doorway
signified by the nav point when the bridge is clear.
A Grunt will pass in front of the doorway; when he gets about half
way past, sneak up and smack him on the back if he doesn’t see you.
Typically he’s carrying a plasma pistol. Swap your shotgun for the
plasma pistol and creep toward the entrance to the central room. Hanging
behind the block in front of the entrance, use grenades and overcharged
plasma followed by pistol fire to take out as many units as you can.
Once the Elites are gone, go back and get your shotgun again. Follow the
outer hallway clockwise and take out the remaining group by the exit
with grenades and gunfire. Several Jackals will be waiting in the room
below. Toss one or two frag grenades down the exit ramp and charge in
with your shotgun to take out the rest. Follow the bend around to a long
hallway. Although it looks empty, there will be a large group of
Covenant waiting in the alcoves on the right. Toss a grenade their way
to flush them out. Go back to the large room you came from and swap a
needler for your shotgun. Fire your needler willy-nilly down the long
hallway. This should take out most, if not all, the forces ahead. Go
back, get your shotgun and move forward.
Soon you will come to a short ramp leading upward. As you look up,
you should see a large battle raging. While everyone is distracted, toss
a grenade into the melee and let God sort ‘em out. Hang back in the
doorway until the fighting stops and toss another grenade at the
survivors. Charge in with the shotgun and finish them off. Turn around
and look for a shotgun stash and a pair of health powerups. Grab one and
move through the outer hallway clockwise. By the exit will be a large
group of Covenant. Throw a few grenades and charge the rest with your
shotgun. Exit through the door. A few enemies will emerge from the
central room, but by that time you should be long gone. The covenant
won’t follow you out.
The door ahead will open and you will find yourself on a familiar
bridge. Now that the Flood has been released, however, you will be
hard-pressed to find any sleeping Grunts. Several Jackals will be
preoccupied fighting Flood across the chasm. Fill them with buckshot
before they know what hit them. Immediately reload. A yellow sword Elite
will see you and charge. Fire shell after shell at him while backing up
until he drops. Move forward across the bridge, ignoring the Flood
across the way until they hop over. Much of the Covenant resistance will
be softened up by the Flood. You should be able to cross the bridge
fairly easily with grenades and shotgun fire.
This next room will be not so easy. Poke your head through the
doorway and head out toward the middle room. A group of Flood fighters
will spot you and charge your position. Open fire with your pistol and
when they get in range, throw a plasma grenade at the fighter who's
leading the pack. Back into the doorway and duck behind the first corner
with shotgun loaded and waiting. Use this corner as a choke point to
cream the Flood as they funnel in to you. Toss a frag grenade around the
corner if you get a large cluster together. When they stop coming, poke
your head out again and move in. Proceed clockwise. Let the Spore forms
pop on you or melee them; you don’t want to alert the others. At the
exit you will meet up with a group of fighters. Use grenades and shotgun
to clear the area. Around the next bend is another long hallway. An
Elite will be there, but that’s about it. Blow him away and move on to
the next room.
In this room, there will be a few Flood fighters to contend with, but
that’s about it. Just keep yourself from getting surrounded and wail
away with your shotgun. Avoid triggering too many at a time. Fight a
manageable group before moving along to the next one. At the exit,
you’ll find a health pack. Behind the exit door will be a swarm of
spores, so make sure your shields are fully recharged before opening it.
Blast a few shots at the cluster and let the rest pop. Let your shields
recharge before opening the next door.
Your next area will be another bridge. A pair of Banshees will give
you grief from the onset. Use your pistol from a distance; slap them
with buckshot if they get close. Stay behind the initial barrier. Keep
an eye out for a Flood Carrier or two that may try to attack while
you’re thus engaged. Once they are gone, move forward. A pair of Flood
Fighters will jump at you. Backpedal and take them out with your
shotgun. Towards the middle of the bridge will be a few Fighters
wielding rocket launchers. Stay behind cover, making sure that something
is between you and them. Snipe them with your pistol, take out any
companions they may have and move forward to the exit. Go down the
elevator and out to the hallway ahead.
A few fighters will spring from the ceiling. Back up and blast them
away. A few more will come to see what the commotion is about. Stay
there and fill them with buckshot. Continue counterclockwise through the
room. There will be little resistance. Continue to the exit and go
outdoors into the snow.
See that Flipped Ghost in front of you? Go for it. Take a shot or two
at the Elite ahead on your way. Once in, another Ghost will come and
attack you on the right side of the structure. Move toward it and
engage. Keep strafing and firing at him, eventually, you’ll bring him
down. A Banshee will join the fray. Stay in the Ghost and spray plasma
at him. Keep moving and keep an eye open for green plasma bursts. He
usually fires one off as he starts a new pass. When he is gone, take the
ramp down to the base of the structure next to you. At the base, there
are two doorways. In one is a pair of health packs; in the other is a
stash of ammo. Go ahead and load up. Swap your shotgun for the rocket
launcher. Hop back in the Ghost and move up the ramp. At the top will be
a small outpost of Covenant. Stay in the Ghost and stay back on the
concrete landing pad. Strafe back and forth in that general area, taking
out the Covenant nearby and avoiding the mortar fire from the Wraith.
When the last enemy falls, you can either hop out and waste on the
Wraith with your rocket launcher, or you can take the safer route and
pummel it from afar with your Ghost. If you ever get to the point where
your Ghost has one pip of health left in it, get out and swap it for the
one below the structure. When the Wraith is vanquished, grab the Ghost
in better condition and head towards the small cave below.
Drive between the pillars and open fire on the Jackals ahead. Hop out
at the downed Warthog and stock up on stuff. Watch out for falling
grenades! Get back in your Ghost and zip up the ramp to the top of the
hill and open fire on the Grunts. When they are gone move forward to the
clearing ahead.
Scoot your Ghost to the right and head toward the pair of Hunters.
When you are right on top of them, hop out of the Ghost and pop them
each in the soft tissue with your pistol. You should be getting fairly
good at it by this point. Get back in the Ghost. Shortly, a Banshee will
come swooping down to get you. Fire your double plasma cannons at it
until you see him light up the sky. With those two nuisances out of the
way, it’s time to commandeer another Banshee. Move to the right and
climb out of your Ghost. Creep around the central pillar until you can
see the small base guarding a pair of parked Banshees. Go for the easy
target first. As soon as you see it, zoom in and snipe the Shade turret
with your rocket launcher. If you can topple it, you can prevent any
Covenant fighters from mounting it and reaming you. Having done this,
climb back into your Ghost and slide out into the open field. A second
Banshee will notice you and attack. Use your Ghost again to take out the
Banshee. Be careful to keep out of the range of the Wraith guarding the
entrance to the tunnel ahead. Back up in your Ghost and head around the
right side of the pillar again. Flank the Wraith and open fire with your
Ghost. Stay a good 50-80 feet away and pummel him with plasma. Strafe
left and right to avoid getting shelled. Eventually the tank will
explode. Scoot forward toward the ramp ahead. There should be a cluster
of cornered grunts atop it, begging for mercy. Pull out your rocket
launcher and send a payload at their center. As they fly in a variety of
directions, run towards the point of impact and take the hill. As you
creep forward, you will discover that you now have the advantage over
the three Elites below. Launch a few rockets at their feet. When you’re
done gloating, saunter over to a waiting Banshee and fly upward to the
nav point. As you climb upward, a pair of Elites will notice you from
the landing platform atop the pillar and take to a pair of Banshees.
Have fun dogfighting. Top Gun Tip of the Day: get behind the enemy and
shoot him. Oh, and keep your finger off the X button while flying or
you’ll eject and your goose will be cooked. It’s dark out here, so watch
for the contrails. Try to stay below the platform and fly around the
midsection of the column, staying out of range of the gunners above.
Once you have taken out both pilots, it’s time to take out the forces on
the air base above. Fly just below the horizon of the plateau and pop up
just long enough to fire a blast from your plasma cannon at one of the
turrets. Dip back down and continue to circle the column while your
cannon recharges. Peek back up, fire your cannon at another target and
dip back down. Continue to do this until you have taken out all the
Covenant fighters off the platform. If your Banshee begins to smoke,
it’s time to swap it for the other one on the ground below. Once the air
base is clear, concentrate a few bolts on the doorway marked by your nav
point. When the area is secure, land your Banshee and head in through
the door.
When you get inside, pull out your rocket launcher and run to the
central room. At the far end a large group of Flood fighters will be
engaging a small gaggle of Sentinels –but not for long. Without
hesitation, launch two rockets through the room at the cluster and back
up into the entryway. The survivors will charge you. Toss grenades in
their path and fire your pistol. As soon as you can, swap the pistol for
a shotgun. When you hold your position in the doorway, make sure you can
easily duck for cover, because there are several SPNKr-wielding Flood
Fighters with clumsy trigger fingers. When the area is secure, move
forward. On the opposite end of the room will be a large group of
Spores. Run around and eliminate them all or they will plague you when
your shields drop off. Take a moment and collect all the ammo you can.
When you are ready, switch to your rocket launcher and head towards the
exit door. Keeping the doorway in front of you, back up slowly until you
hit the pulse generator and your shields drop off. Immediately jam the
stick forward and run toward the exit. As soon as you enter the outer
hallway, scoot to your left and hone your SPNKr on the doorway. As soon
as you see the door open, fire a rocket, banking a shot off the back
wall of the entryway. Another group of Flood will charge from the right
of the doorway. Back up counterclockwise down the outer hallway, tossing
grenades on the floor like rose petals before a king. Be liberal with
your rockets too, you’ll come across plenty of them around these parts.
When all the flesh lies prone, scour the floor for goodies and mosey on
out the exit.
A fresh Banshee will be waiting on the platform just outside the
exit. Hop in, scoot off the dais and let your flyer drop to the ground.
Hovering just above the ground like a Ghost, creep toward the cave
entrance. A small battle will be ensuing on the slope below. Hang back
at the cave entrance and start firing random blasts of plasma at
anything that moves. Clear the immediate area as best you can.
Cautiously scoot in and fire a shot or two at any survivors. When you
get the chance, shoot off several cannon blasts at the clump of rocks on
the right side of the base of the hill. There is a smug little Floody
rocketman waiting to turn your banshee to scrap metal. If you stay back
far enough, you can flush him out with cannon blasts before being in his
range. Once you feel confident that you got him, hop out of your Banshee
and walk down the slope. Just around the corner will be a small clump of
smug little Floody rocketmen standing around waiting for you. As soon as
you see where they are, squeeze the trigger and send ‘em flying. There
should be a Ghost sitting nearby. At this point I would recommend that
if you are low on shotgun shells that you swap your shotgun out for an
assault rifle. Collect ammo and hop in. Move through the tunnel until
you get to the malfunctioning door that only opens a crack. Scoot your
Ghost in close and shoot anything that moves. A few Carrier forms will
try to explode near you, so be careful and pop them before they pop you.
Once you have cleared away everything you can while in a Ghost, ditch it
and squeeze through the doorway into the large room.
Move forward to the bridge ahead. Although it looks clear from your
point of view, you’re actually about to walk into an ambush. About a
third of the way across, a swarm of Flood Spores will amass and charge,
followed by six or more combat forms. Grenades and AR fire clears the
path well. Just backpedal and don’t get surrounded. About two–thirds of
the way across, the entire deck ahead will fill with Flood Fighters,
some of which will fire rockets at you. Just stay back, giving yourself
ample time to react and dodge while returning rockets in their
direction. Mop up the stragglers with your gun. Replenish your ammo
supply, take a health pack and open the exit door.
Make your way afoot through the large corridor until you hit snow.
When you get to the point where the letterbox is triggered, you will
also trigger a group of Flood that will engage the Covenant. Until the
first shot is fired, though you will be the most interesting target for
everyone. Hang back and keep an eye on the Banshee circling around in
the sky. When you see it open fire on ground forces, make your way up to
ground level. To your right, a small group of Flood will become
interested in this latest development and hurl themselves into the
melee. Hang back and enjoy the view. If you’re feeling particularly
manly, you can join the mosh pit. Otherwise, hang back behind the first
tree on your right and wait until there is a clear victor. More often
than not, the Banshee will cease to be an issue. Move in for the kill
and mop up all survivors. Grab one of the Ghosts sitting on the mound
here and scoot to the next area. Another battle is going on at the next
opening. Your Ghost will provide you with enough advantage that you can
ream the enemy cluster without getting yourself surrounded. When the
initial cluster is dead, hop out of your Ghost and look towards the
shadow area across the frozen path. Three Fighters with Rockets will
show up and open fire on you. Stay far back enough to dodge the rockets
and volley a few of your own. To your left is a large cave opening with
a massive supply of artillery. Head over there and swap your AR for a
sniper rifle. Get back in the Ghost and move forward down the path.
Eventually, you’ll come to a short ledge. On the far left side of the
ledge is a small rock. With a little perseverance, you can slide to the
rock, press the ‘A’ button to pull up the nose of your Ghost and get
over the ledge.
In the next clearing ahead, there will be a huge mass of Covenant
including two Wraiths, a pair of Hunters and five cloaked Elites. If you
just jump into the fray, you won't survive. Your goal is to commandeer
one of the two parked Banshees at the far end of the field. Your first
goal should be to take out the Wraiths. Pull up to the large rock on the
right. A group of Flood will emerge from behind the rock. Quickly back
up to avoid becoming rocket fodder. Stay back and open fire on any Flood
Fighters that decide you are more interesting than the Covenant. When
the area is clear, park your Ghost behind the large rock and ready your
rocket launcher. Fire a couple rounds at the Wraith closest to you. It’s
important to attack them while there are still Flood around to draw
their fire. Keep an eye on the other Wraith and make sure you stay clear
of the mortar explosions. If you are detected by a Wraith, move behind
the rock and pop out on the other side. When you can, fire a few more
rockets across the clearing at the other tank and take him out. Hop back
in your Ghost and harass the Covenant front lines. Fall back to the
large icy area. A few invisible Elites will open fire on you. Trace
their projectiles and blast away at their point of origin until you see
an Elite drop. There are about five of them, so keep track. By this time
the Hunters will have emerged into the clearing. Scoot forward and park
your Ghost behind the rock again. Snipe the hunters if you can get a
clear shot at their midsections; otherwise, concentrate on the Gold
Elites. You only have a few shots, so make them count. Hop back in your
Ghost and travel back to the cave with the massive stash. Swap your
sniper rifle for the pistol. Use a medkit if you need to. Climb aboard
the Ghost again and zip back to the enemy. Hang back a ways. If the
turrets are still standing, zoom in and fire a rocket at them; you'll
flip them over and make them inaccessible to the Covenant. Pull out your
pistol and snipe away at the rest of the resistance. When their numbers
are few, run forward, pistol a-blazin’, and take out the rest of the
crew. If any Hunters are left, charge them head-on to make them stop
firing their plasma cannons at you, and pop them up close with your
pistol. When the field is quiet, swap out your pistol for a plasma
pistol. Climb aboard one of the Banshees and fly towards the last
waypoint.
If you need health, stop for a brief layover at the nearby treasure
cove and grab a medkit. Fly your Banshee high above the waypoint. You’ll
want to approach from high above. As you get close to your destination,
you’ll find a small swarm of Sentinels guarding the entrance. Their
energy weapons are very effective against Banshees, so try to take them
out from high above or behind.
Finally, you will get to your last pulse generator. A few Sentinels
will be guarding it, but charged plasma shots make quick work of them,
Whenever you feel inclined to end the level, hop in the beam of light
and get it over with. That’ll do, Chief. That’ll do.